Thieves' Union

"'We're more of a union, see, a loosely collected group of like-minded individuals...'"Commonly referred to as the 'Thieves' Guild', which is often used as a way to play 'find the member' by the Imperial Inquisition as they will usually swiftly correct you, the Thieves' Union acts as a way for rogues of all walks of life or factions to communicate with each other and organize their crime. Sometimes they will use special sigils, called Umbramarks, to designate a location's suitability to loot.

In most cities, one inn, often hidden from the public and known only to either the thieves themselves or those who know how to read Umbramarks, is designated as the meeting place where heists are planned and many, many drinks are had.

If you want to commit crime, don't try to freelance it. They'll find out. But don't worry, you don't need to come to them...they'll find you.

Gentleman of Gentleman:
This rank indicates the person in charge of ALL the Gentleman across the thieves' networks.

Gentleman of :
Each city's union is run by a person known as a Gentleman, often designated by their golden cane. They often have a Lieutenant or Esquire as their right hand.

Esquire:
Smaller cities might have an Esquire that reports to the Gentleman of the nearest larger city.

Madame/Master of Assassins:
((Not to be confused with the Coldskulls))

Less formal structure:
Outside of the head bosses, the structure becomes less organized, as the members will organize themselves into appropriate ranks based upon internal bragging rights, prestige, and 'thiefliness'. Finesse is respected over brawn. If you pull off a heist because you muscled your way in...be prepared to be met with disapproving headshakes compared to if you pulled it off through trickery or stealth.